Build 1 Trailer
A fantasy world of different stylized trees and structures
You start on a lonely beautiful island, a fantasy open world covered with beautiful trees, lakes, and a small base thanks to the wizards who made the base but unfortunately left before you came here to this island. While surviving in the forest, you need to maintain your health with proper nutrition available in the game. You need to make balance what you need to eat to maintain proper nutrition which will impact your health, stamina and other factors.
Massive update 1.0
Working on Character health system, based on Nutritional profile, here's the structure -
Basic Profile (Including Nutritional profile) -
Main Profile -
Physical Health / Internal Health
All these profiles are interconnected in some unique ways, and all of these profiles have 3 critical values to determine/pass the effect on other parameters/profiles. For example, you need to maintain a certain water level, otherwise, it will impact your physical health and that will impact stamina and overall health.
Maintaining proper health will slowly repair the negative effects such as Wounds, Infection levels, etc, although there are certain food types that can repair those negative values faster.
All these connecting lines can indicate if the juice is being passed or drained and the profiles do color change according to three critical values.
How the profiles deplete depends on their dependencies, for example, walking, running, and jumping depletes stamina and also water along with that, those physical activities can slightly deplete mineral profile as well.
Consumables & Their Nutritional property
Foods/ Fruits / Vegetables / Herbs
Each of the consumable types has lots of variety and each of the foods provides unique nutrition. In the game when we focus the camera on a consumable type it shows the properties (The profile values including the nutritional profile eg how much Water, vitamin, mineral, etc the fruit has.
While each of the consumables has its unique profile it is greatly dependent on the consumable type like fruits has higher in carbs, and herbs have the lowest.
6 Types of Fruits
6 Types of Vegetables
6 Types of Green Leafy Vegetables
8 Types of Herbs
Move - W,A,S,D
Shift + Move - Run
Right Mouse Button click - Aim / View
Left click - Throw stone
TAB, I - Toggle Inventory
E - To interact
F - Toggle Torch
O - Toggle sit at rest position
P - Toggle lie down (only work at sit position)
ESC, Q - Menu
Explore the map, look for fruits in the trees, and ground for Vegetables including green leafy vegetables, herbs, and water. Each of these consumables has unique properties (nutritional profile) when you look at any of the consumables it shows the properties.
Basic physical activities deplete the basic profile eg water, mineral, rest, etc and the main profile eg stamina.
1) Nutritions like minerals and water can be replenished by foods or water available in the ponds/lake.
2) Rest and especially stamina can be refilled faster if you sit (O) and lie down (P) Remember you can use lie down only after sitting.
How the health system works -
Each of the profiles has three unique values Critical (Red) Stable (Yellow) and Adequate (Green) when you have adequate values then they will generate physical health and slowly refill it, if physical health is adequate it will generate stamina and stamina can generate overall health.
While the negative effects like wounds, toxicity, infection, and external damage are healed if correspondent main profiles are adequate also they can drain them as well.
You can learn the interconnections of these profiles by simply studying the interconnecting lines and their colors - Green means it's passing the juice, Red means - It's draining and Black indicates that it's stable.
SURVATORY 0.1 (The build of the developer, basic game features like collect and consume aren't available yet) This build is to make you enjoy the forest world )-
First Open world Map to explore, the map includes the basic vegetation, trees, and lakes.
Build Available in the store - Yes
What's available in this build-
Open world map includes forests, water lakes, etc, explore the vivid and colorful map in day and night system, and don't forget to pull out your torch to explore the world at the night.
You can throw a stone and improve your aim, there's a tree with fruit, you can aim the fruit and hit it with a stone to make it fall.
A small puzzle to re-enter the initial starting base.
What will be available soon-
Unique survival system, unlike in a survival game, you don't eat and get your health instantly rather you need to maintain a nutritional profile to achieve health and energy. As the game progress, more information will be available.
Fruits, herbs, vegetables, mushrooms, etc will be available to collect and consume.
Unique health, stamina, and nutrition profile HUD, that not just shows what's going on inside, but will also impact your health, energy, and magic.
Magic is a value you can achieve with foods
Raw foods of the jungle might attack you if you disturb them.
Several Magical entities might attack, you will also have magic to spell/cast to counter.
What's The Plan for The Future -
Add a cooking system, cooking foods will have an impact on their nutritional value, rathe than any pre-defined dishes you can actually mix the ingredients and get the result as the cooked food.
More Maps with more surprises where your magical abilities get stronger to deal with the environment.